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Devlog
Within The Darkness
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Devlog
ASSESMENT UPDATE
October 17, 2020
by
razer304
The much anticipated ASSESMENT UPDATE has many new features and is actually a semblance of a game, as opposed to previous versions. This world changing new update means many features that were not in...
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devlog - feedback sheet
October 06, 2020
by
razer304
1
a form for people to give feedback https://docs.google.com/forms/d/e/1FAIpQLSf0q2SxRBmzqYSvcsBbgMW8rTcgta7TTSPaFvjE...
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devlog 4 - more mechanics
October 01, 2020
by
razer304
in this update the attacking method has been implemented, a black tentacle that follows the mouse, once an enemy is hit, the enemy will be pushed back and killed half a second later, this will be the...
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devlog 3 - mechanics
September 27, 2020
by
razer304
in this update I have included the first iteration of mechanics updates. included is a WIP totem system and attack system the enemies also have a star ai following method which i adapted some code ove...
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devlog 2 - Basic Level Blocking
September 13, 2020
by
razer304
devlog 2 - basic level blocking i have implemented a basic level to show what future levels will be like, the level includes: the viability mechanic - (somewhat implemented, ill talk about it later) w...
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devlog 1 - Player Movement
August 29, 2020
by
razer304
A rudimentary 8 direction movement system using the players Rigidbody2D component has been implemented. It features changeable Key codes for future implementation and idle states, however movement ani...
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Game Concept
August 28, 2020
by
razer304
Within the darkness Concept statement In a world in Light’s image a small spec of darkness plots revenge. The world once was evenly split between light and dark but a cowardly attack from light rend...
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