devlog 3 - mechanics
in this update I have included the first iteration of mechanics updates. included is a WIP totem system and attack system the enemies also have a star ai following method which i adapted some code over from a tutorial.
the player will attack with a mouse tentacle, this lends itself more to a more open area level concept but the sample level I have created will do for this devlog. the attack currently does no damage as the enemies have no health so far
the totem is activated by pressing space, there is a chance if I can get a mask to work over the attack trail I may eventually scrap the totem mechanic all together but this seems unlikely.
updates will come in multiple times this coming week as I am not currently up to speed with the weekly updates, the one for this week was scheduled to be graphics but, aside from the grass, wall corners, and enemy updates, I have not done much work on that yet.
ps. the build version that was uploaded with this seems to be a it buggy in the browser, the player moves way too fast, that was not the case in unity so i also need to fix that
Files
Within The Darkness
Status | In development |
Author | razer304 |
Genre | Adventure |
More posts
- ASSESMENT UPDATEOct 17, 2020
- devlog - feedback sheetOct 06, 2020
- devlog 4 - more mechanicsOct 01, 2020
- devlog 2 - Basic Level BlockingSep 13, 2020
- devlog 1 - Player MovementAug 29, 2020
- Game ConceptAug 28, 2020
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